Synth Selection for Leads
Leads carry the melody. The right synth choice determines whether your melody sounds warm, aggressive, ethereal, or dark.
The Primary Lead: Prophet
Most leads in Sonic Byte use :prophet:
use_synth :prophet
play :d4, amp: 0.4, attack: 0.05, decay: 0.2,
sustain: 0.3, release: 0.4, cutoff: 90
Why Prophet?
- Warm — Analog-style warmth
- Musical — Good for melodic lines
- Versatile — Works dark or bright
- Cuts through — Present without harsh
Lead Synth Options
:prophet (Warm, Musical)
use_synth :prophet
play :d4, cutoff: 90, res: 0.15
Best for: Main melodies, emotional lines
:saw (Raw, Bright)
use_synth :saw
play :d4, cutoff: 85
Best for: Shimmer layers (octave up)
:mod_saw (Aggressive, Moving)
use_synth :mod_saw
play :d4, mod_phase: 0.1, mod_range: 5, cutoff: 110
Best for: Hooks, alarms, aggressive accents
:dark_ambience (Atmospheric)
use_synth :dark_ambience
play :d4, attack: 0.1, release: 1
Best for: Pad layers, atmosphere under leads
:hollow (Ethereal)
use_synth :hollow
play :d4, attack: 0.3, release: 1.5, cutoff: 85
Best for: High texture, whisper layers
Layering Leads
Single synths can sound thin. Layer for richness:
Prophet + Shimmer
define :lead do |n, dur=0.5, v=1|
# Main layer
use_synth :prophet
play n, amp: 0.4*v, attack: 0.05, decay: dur*0.25,
sustain: dur*0.4, release: dur*0.5, cutoff: 90
# Shimmer (octave up, quiet)
use_synth :saw
play n+12, amp: 0.1*v, attack: 0.08,
sustain: dur*0.3, release: dur*0.4, cutoff: 75
end
Prophet + Dark Atmosphere
define :lead do |n, dur=0.5, v=1|
use_synth :prophet
play n, amp: 0.4*v, attack: 0.05, decay: dur*0.25,
sustain: dur*0.4, release: dur*0.5, cutoff: 88
use_synth :dark_ambience
play n, amp: 0.12*v, attack: 0.1, release: dur*0.8
end
Attack Shapes
Attack time changes the feel:
attack: 0 # Instant - percussive, aggressive
attack: 0.03 # Fast - punchy but softer
attack: 0.05 # Standard - musical
attack: 0.1 # Soft - expressive
attack: 0.3+ # Slow - pad-like
By Track Type
| Track | Attack | Feel |
|---|---|---|
| Aggressive | 0.02-0.03 | Punchy |
| Standard | 0.05 | Musical |
| Atmospheric | 0.08-0.1 | Soft |
| Ethereal | 0.1+ | Floating |
Cutoff for Leads
Higher cutoff than bass:
# Bass cutoff: 70-85 typical
# Lead cutoff: 85-100 typical
use_synth :prophet
play :d4, cutoff: 90 # Bright enough to cut through
By Section
| Section | Lead Cutoff |
|---|---|
| Intro/Build | 85-88 |
| Main | 90-92 |
| Peak | 92-95 |
| Break | 85 (+ heavy reverb) |
Lead Synth by Track
| Track | Lead Synth | Character |
|---|---|---|
| 1. System Override | :prophet | Balanced |
| 2. Nerve Damage | :mod_saw | Aggressive |
| 3. Chrome Cathedral | :pulse | Atmospheric |
| 4. Skull Fracture | :mod_saw | Alarm-like |
| 5. Midnight Protocol | :prophet | Warm, triumphant |
| 6. Void Walker | :prophet | Dark, sparse |
| 7. Core Meltdown | :prophet + :saw | Rich, ethereal |
| 8. Terminal Velocity | :prophet | Emotional |
Quick Reference
# Warm lead
use_synth :prophet
play :d4, amp: 0.4, attack: 0.05, cutoff: 90
# Aggressive lead
use_synth :mod_saw
play :d4, amp: 0.35, mod_phase: 0.1, mod_range: 5, cutoff: 110
# Shimmer layer (add to prophet)
use_synth :saw
play :d5, amp: 0.1, cutoff: 75 # Octave up
# Atmospheric layer
use_synth :dark_ambience
play :d4, amp: 0.12, attack: 0.1, release: 0.8
# Complete layered lead
define :lead do |n, dur=0.5, v=1|
use_synth :prophet
play n, amp: 0.4*v, attack: 0.05, cutoff: 90
use_synth :saw
play n+12, amp: 0.1*v, cutoff: 75
end