Snares and Claps
The snare provides the backbeat — the accent that defines the groove. In dark electronic music, snares should crack without being harsh.
The Basic Snare
define :snare do |v=1|
sample :sn_dub, amp: v, rate: 0.85
end
Why :sn_dub?
:sn_dub has a deep, weighty character that fits dark electronic. The rate: 0.85 lowers the pitch further, making it less “snappy” and more “thuddy.”
Key Parameters
rate (Pitch)
Lower rate = deeper, darker snare:
sample :sn_dub, rate: 1.0 # Original pitch
sample :sn_dub, rate: 0.85 # Deeper, darker (our standard)
sample :sn_dub, rate: 0.75 # Very deep (Skull Fracture)
amp (Volume)
Snares are typically quieter than kicks:
kick 1 # Kick at 100%
snare 0.9 # Snare slightly under
Snare Variations
Standard (Most tracks)
define :snare do |v=1|
sample :sn_dub, amp: v, rate: 0.85
end
Industrial (Track 2 - Nerve Damage)
define :snare do |v=1|
sample :sn_dub, amp: v, rate: 0.8
sample :drum_snare_hard, amp: 0.4*v, rate: 0.9
end
Two layers: :sn_dub for body, :drum_snare_hard for crack.
Heavy (Track 4 - Skull Fracture)
define :snare do |v=1|
sample :sn_dub, amp: v*1.1, rate: 0.75
sample :drum_snare_hard, amp: 0.5*v, rate: 0.85
end
Lower rates across both layers for maximum weight.
Tight (Track 3 - Chrome Cathedral)
define :snare do |v=1|
sample :sn_dub, amp: v*0.9, rate: 0.88
end
Slightly higher rate for a more controlled sound in the atmospheric track.
Snare Samples
Body Samples
:sn_dub— Deep, weighty (primary choice):sn_dolf— Snappy, electronic:sn_zome— Punchy, tight
Crack/Layer Samples
:drum_snare_hard— Sharp attack:drum_snare_soft— Gentler layer:elec_snare— Electronic character
Claps
Claps can replace or layer with snares:
define :clap do |v=1|
sample :drum_snare_hard, amp: v*0.6, rate: 1.1
sample :sn_dub, amp: v*0.4, rate: 0.9
end
Or use actual clap samples:
sample :perc_snap, amp: 0.8, rate: 0.9
Snare Placement
Standard (Beats 2 and 4)
in_thread do
sleep 1; snare; sleep 1; snare; sleep 2
end
Single (Beat 3 only - Chrome Cathedral)
in_thread do
sleep 2; snare; sleep 2
end
Half as many snares = more space, more atmospheric.
Syncopated
in_thread do
sleep 1.5; snare 0.7; sleep 0.5 # Ghost snare
snare; sleep 2
end
Velocity Variation
in_thread do
sleep 1
snare 1 # Beat 2: Full
sleep 1
snare 0.95 # Beat 4: Slightly softer
sleep 2
end
Subtle variation creates groove.
Quick Reference
# Basic snare
define :snare do |v=1|
sample :sn_dub, amp: v, rate: 0.85
end
# Layered snare (industrial)
define :snare do |v=1|
sample :sn_dub, amp: v, rate: 0.8
sample :drum_snare_hard, amp: 0.4*v, rate: 0.9
end
# Placement (beats 2 and 4)
in_thread do
sleep 1; snare; sleep 1; snare; sleep 2
end
# Rate guide:
# 0.9+ = snappy, bright
# 0.85 = balanced (standard)
# 0.75-0.8 = deep, heavy