Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Using Effects for Energy

Effects aren’t just polish — they’re compositional tools that shape energy and emotion.

Effects and Energy Relationship

More EffectEnergy Change
More reverbLower energy (floating, distant)
Less reverbHigher energy (present, punchy)
More delayLower energy (spacious, hypnotic)
Less delayHigher energy (tight, direct)
Lower cutoffLower energy (dark, muffled)
Higher cutoffHigher energy (bright, aggressive)

Section-Based Effects

Intro (Atmospheric)

with_fx :reverb, room: 0.8, mix: 0.5 do
  with_fx :echo, phase: 1, decay: 5, mix: 0.45 do
    arp 0.5
  end
end

High reverb + long delay = distant, building.

Build (Opening)

with_fx :reverb, room: 0.65, mix: 0.4 do
  with_fx :echo, phase: 0.75, decay: 4, mix: 0.35 do
    melody 0.7
  end
end

Moderate effects = presence increasing.

Main (Present)

with_fx :reverb, room: 0.6, mix: 0.35 do
  with_fx :echo, phase: 0.5, decay: 3, mix: 0.3 do
    melody 0.8
  end
end

Tighter effects = full energy, present.

Break (Floating)

with_fx :reverb, room: 0.95, mix: 0.65 do
  with_fx :echo, phase: 1.5, decay: 8, mix: 0.55 do
    melody 0.5
  end
end

Maximum effects = tension, floating, yearning.

Peak (Punchy)

with_fx :reverb, room: 0.5, mix: 0.25 do
  with_fx :echo, phase: 0.5, decay: 2.5, mix: 0.25 do
    melody 0.95
  end
end

Minimal effects = maximum impact, energy.

Outro (Fading)

with_fx :reverb, room: 0.9, mix: 0.6 do
  with_fx :echo, phase: 1.25, decay: 10, mix: 0.55 do
    melody 0.4
  end
end

Long decay = notes fade into infinity.

Effect Parameter Ranges

Reverb Room Size

ValueCharacterUse
0.4-0.5TightPeak, drops
0.6-0.7MediumMain sections
0.8-0.9LargeBuilds, intros
0.95-1.0HugeBreaks, outros

Echo Decay

ValueCharacterUse
2-3ShortTight, punchy
4-5MediumStandard
6-8LongAtmospheric
10+Very longOutros, fades

Mix (Wet/Dry)

ValueCharacterUse
0.2-0.3SubtlePeak energy
0.35-0.45BalancedMain
0.5-0.6ProminentAtmospheric
0.65+DrenchedBreaks, ethereal

Effect Automation

Reverb Building

# Increasing reverb over a section
[:0.5, :0.6, :0.7, :0.8].each do |room|
  with_fx :reverb, room: room, mix: 0.4 do
    melody 0.7
  end
end

Delay Increasing

# Longer delays as section progresses
[3, 4, 5, 6].each do |decay|
  with_fx :echo, phase: 0.75, decay: decay, mix: 0.4 do
    arp 0.6
  end
end

Contrast for Impact

The break’s heavy effects make the drop feel more powerful:

# BREAK: Maximum effects
with_fx :reverb, room: 0.95, mix: 0.6 do
  with_fx :echo, phase: 1.5, decay: 8, mix: 0.5 do
    melody 0.5  # Floating, distant
  end
end

hit 1.5

# DROP: Minimal effects
with_fx :reverb, room: 0.5, mix: 0.25 do
  with_fx :echo, phase: 0.5, decay: 2, mix: 0.2 do
    drums 1.15, 1.05, 0.85  # Punchy, immediate
    melody 0.95
  end
end

Element-Specific Effects

Drums (Usually Dry)

# Little to no reverb on kicks
with_fx :reverb, room: 0.4, mix: 0.15 do
  drums 1, 0.9, 0.7
end

Bass (Dry)

# No reverb on bass (keeps it tight)
bassline 1, 80  # No effects wrapper

Leads (Wet)

# Reverb + delay on leads
with_fx :reverb, room: 0.6, mix: 0.4 do
  with_fx :echo, phase: 0.5, decay: 3, mix: 0.3 do
    melody 0.8
  end
end

Arps (Very Wet)

# Heavy effects on arps
with_fx :reverb, room: 0.75, mix: 0.5 do
  with_fx :echo, phase: 0.75, decay: 4, mix: 0.4 do
    arp 0.6
  end
end

Quick Reference

# Low energy (atmospheric)
with_fx :reverb, room: 0.9, mix: 0.6 do
  with_fx :echo, phase: 1, decay: 6, mix: 0.5 do
    # Floating, distant
  end
end

# Full energy (present)
with_fx :reverb, room: 0.6, mix: 0.35 do
  with_fx :echo, phase: 0.5, decay: 3, mix: 0.3 do
    # Present, driving
  end
end

# Maximum energy (punchy)
with_fx :reverb, room: 0.5, mix: 0.25 do
  with_fx :echo, phase: 0.5, decay: 2, mix: 0.2 do
    # Tight, impactful
  end
end

# Effects by section:
# Intro:  room 0.8, decay 5
# Build:  room 0.65, decay 4
# Main:   room 0.6, decay 3
# Break:  room 0.95, decay 8
# Peak:   room 0.5, decay 2.5
# Outro:  room 0.9, decay 10