Intro and Outro
The intro and outro frame your track. They’re also essential for DJ mixing — clean intros and outros let tracks blend smoothly.
The Intro
Purpose
- Set the mood — Establish atmosphere before full energy
- Introduce elements — Bring in sounds gradually
- DJ-friendly — Provide bars for mixing in
Standard Intro (6-8 bars)
# INTRO: 8 bars
in_thread do
8.times { drums 0.7, 0, 0.4 } # Kicks + hats, no snare
end
in_thread do
with_fx :lpf, cutoff: 50, cutoff_slide: 32 do |fx|
control fx, cutoff: 80
8.times { bassline 0.5, 50 } # Filtered bass
end
end
sleep 32
Intro Elements
What to include:
- Kicks (usually)
- Hi-hats (often)
- Filtered bass (sometimes)
- Atmospheric textures
What to exclude:
- Snares (save for build/main)
- Full bass (filtered only)
- Melodies (save the hook)
Intro Variations
Minimal (Tracks 1, 4):
8.times { drums 0.7, 0, 0.4 } # Just kicks and hats
Atmospheric (Track 3):
in_thread do
6.times { drums 0.6, 0, 0.5 }
end
in_thread do
with_fx :reverb, room: 0.85, mix: 0.55 do
2.times { arp 0.4 }
end
end
Building (Track 7):
in_thread do
4.times { drums 0.5, 0, 0.3 }
4.times { drums 0.7, 0, 0.45 }
end
in_thread do
with_fx :lpf, cutoff: 45, cutoff_slide: 32 do |fx|
control fx, cutoff: 75
8.times { bassline 0.4, 45 }
end
end
The Outro
Purpose
- Wind down — Release energy gradually
- Provide closure — Signal the track is ending
- DJ-friendly — Provide bars for mixing out
Standard Outro (4-8 bars)
# OUTRO: 6 bars
in_thread do
6.times do |i|
drums (1-i*0.12), (0.85-i*0.1), (0.7-i*0.08)
end
end
in_thread do
with_fx :reverb, room: 0.9, mix: 0.6 do
with_fx :echo, phase: 1, decay: 8, mix: 0.5 do
melody 0.4
end
end
end
sleep 24
Outro Techniques
Fade drums:
6.times do |i|
drums (1-i*0.12), (0.85-i*0.1), (0.7-i*0.08)
end
Volume decreases each bar.
Filter closing:
with_fx :lpf, cutoff: 80, cutoff_slide: 24 do |fx|
control fx, cutoff: 45
6.times { bassline 0.7 }
end
Increase reverb:
with_fx :reverb, room: 0.95, mix: 0.65 do
with_fx :echo, phase: 1.25, decay: 10, mix: 0.55 do
arp 0.3
end
end
Long decay (10) means notes ring out after playing stops.
Outro Variations
Quick fade (aggressive tracks):
4.times do |i|
drums (0.9-i*0.2), 0, (0.6-i*0.12)
end
Long fade (atmospheric tracks):
8.times do |i|
drums (0.8-i*0.08), (0.7-i*0.07), (0.6-i*0.06)
end
Definitive ending (Track 8):
# Final note, held long, fading
with_fx :reverb, room: 0.95, mix: 0.65 do
lead :d4, 4, 0.3 # Root note, 4 beats, quiet
end
Intro/Outro Duration
| Track Type | Intro | Outro |
|---|---|---|
| Aggressive | 6 bars | 4 bars |
| Standard | 8 bars | 6 bars |
| Atmospheric | 8-10 bars | 8 bars |
| Finale | 8 bars | 8+ bars |
Quick Reference
# Standard intro (8 bars)
in_thread do
8.times { drums 0.7, 0, 0.4 }
end
in_thread do
with_fx :lpf, cutoff: 50, cutoff_slide: 32 do |fx|
control fx, cutoff: 80
8.times { bassline 0.5, 50 }
end
end
sleep 32
# Standard outro (6 bars)
in_thread do
6.times { |i| drums (1-i*0.12), (0.85-i*0.1), (0.7-i*0.08) }
end
in_thread do
with_fx :reverb, room: 0.9, mix: 0.6 do
melody 0.4
end
end
sleep 24