05: Midnight Protocol
BPM: 102 | Key: C Minor | Duration: ~3:20
Synthwave triumph. After Skull Fracture’s violence, Midnight Protocol provides melodic relief with uplifting arpeggios and triumphant leads.
The Vision
Track 5 is the album’s emotional pivot:
- Melodic focus — Strong, memorable melodies
- Synthwave influence — 80s-inspired arpeggios
- Triumphant feel — Dark but not depressing
- Groove over brutality — Still dark, but you can breathe
What Makes It Unique
Synthwave Arpeggios
Carpenter Brut-inspired patterns:
define :arp1 do |v=1|
use_synth :pulse
notes = [:c4, :eb4, :g4, :c5, :g4, :eb4, :c4, :g3]
notes.each do |n|
play n, amp: 0.25*v, attack: 0.01, decay: 0.12,
release: 0.12, cutoff: 102, pulse_width: 0.3
sleep 0.5
end
end
C minor arpeggio — dark but with upward motion that feels hopeful.
Triumphant Lead Melody
The lead is more melodic than any other track:
define :lead do |n, dur=0.5, v=1|
use_synth :prophet
play n, amp: 0.45*v, attack: 0.06, decay: dur*0.3,
sustain: dur*0.45, release: dur*0.55, cutoff: 92, res: 0.12
use_synth :saw
play n+12, amp: 0.12*v, attack: 0.08,
sustain: dur*0.3, release: dur*0.4, cutoff: 78
end
Key choices:
- Longer attack (0.06) — more singing quality
- Octave shimmer layer — adds brightness/hope
- Higher cutoff (92) — brighter than darker tracks
The Melodies
Four phrases that tell a story:
define :mel1 do |v=1| # Rising hope
lead :c4, 0.5, v; sleep 0.5
lead :eb4, 0.5, v*0.95; sleep 0.5
lead :g4, 1, v; sleep 1
lead :c5, 1.5, v; sleep 2
end
define :mel2 do |v=1| # Gentle descent
lead :c5, 0.75, v; sleep 0.75
lead :bb4, 0.5, v*0.9; sleep 0.5
lead :g4, 0.75, v*0.95; sleep 0.75
lead :eb4, 0.5, v*0.85; sleep 0.5
lead :c4, 1.5, v; sleep 1.5
end
define :mel3 do |v=1| # Emotional peak
lead :g4, 0.5, v; sleep 0.5
lead :ab4, 0.75, v; sleep 0.75 # Ab = emotional tension
lead :g4, 0.5, v*0.9; sleep 0.5
lead :f4, 0.75, v*0.95; sleep 0.75
lead :eb4, 1.5, v; sleep 1.5
end
define :mel4 do |v=1| # Resolution
lead :eb4, 0.5, v; sleep 0.5
lead :f4, 0.5, v*0.9; sleep 0.5
lead :g4, 1, v; sleep 1
lead :c4, 2, v; sleep 2
end
The arc: Rise → Descent → Tension (Ab) → Resolution to root (C)
Groovy, Not Brutal Drums
Back to four-on-the-floor, but with swing:
define :drums do |k=1, s=1, h=1|
in_thread do
kick k; sleep 1
kick k*0.75; sleep 0.75
kick k*0.85; sleep 0.25
kick k; sleep 1
kick k*0.8; sleep 1
end
in_thread do
sleep 1; snare s; sleep 1; snare s*0.9; sleep 2
end
in_thread do
8.times { hat h; sleep 0.5 }
end
sleep 4
end
Ghost kick at beat 2.75 creates groove without aggression.
Sound Design
Warm Bass
Prophet-based for warmth:
define :bass do |n, v=1, c=78|
use_synth :prophet
play n, amp: 0.6*v, attack: 0.02, decay: 0.22,
sustain: 0.15, release: 0.2, cutoff: c, res: 0.2
use_synth :sine
play n-12, amp: 1.05*v, attack: 0.01, sustain: 0.28, release: 0.2
end
No TB303 or dsaw — pure analog warmth.
Pad Layer
Sustained chords for fullness:
define :pad do |notes, v=1|
use_synth :prophet
play notes, amp: 0.25*v, attack: 1.5, decay: 0.5,
sustain: 2, release: 2.5, cutoff: 72
end
Plays full chords: pad [:c3, :eb3, :g3]
Bright Hi-Hats
define :hat do |v=1|
sample :drum_cymbal_closed, amp: 0.28*v, rate: 2.0, release: 0.06
end
Slightly lower rate (2.0 vs 2.2+) — less metallic, more musical.
Patterns
Bassline (Melodic)
define :bassline do |v=1, c=78|
bass :c2, v, c; sleep 1.5
bass :c2, v*0.6, c-8; sleep 0.5
bass :eb2, v*0.85, c; sleep 1
bass :f2, v*0.9, c; sleep 0.5
bass :g2, v*0.8, c+5; sleep 0.5
end
The movement: C → Eb → F → G — ascending bassline = building energy.
Second Arpeggio
define :arp2 do |v=1|
use_synth :pulse
notes = [:g4, :c5, :eb5, :g5, :eb5, :c5, :g4, :c4]
notes.each do |n|
play n, amp: 0.22*v, attack: 0.01, decay: 0.1,
release: 0.1, cutoff: 98, pulse_width: 0.35
sleep 0.5
end
end
Higher register — plays call-and-response with arp1.
Arrangement
INTRO (32) → BUILD (32) → MAIN A (48) → BREAK (16) → MAIN B (48) → OUTRO (32)
The Build: Arp Entry
# BUILD: 8 bars
in_thread do
8.times { drums 0.85, 0.7, 0.6 }
end
in_thread do
8.times { bassline 0.75, 70 }
end
in_thread do
with_fx :reverb, room: 0.6, mix: 0.4 do
sleep 16
2.times { arp1 0.5; arp2 0.45 }
end
end
in_thread do
with_fx :reverb, room: 0.7, mix: 0.5 do
sleep 24
pad [:c3, :eb3, :g3], 0.4
end
end
sleep 32
hit 1
Elements enter in layers: drums → bass → arps → pad.
The Break: Melody Focus
# BREAK: 4 bars - spotlight on melody
in_thread do
8.times { hat 0.35; sleep 0.5 }; sleep 8
end
in_thread do
with_fx :reverb, room: 0.85, mix: 0.55 do
with_fx :echo, phase: 0.75, decay: 5, mix: 0.45 do
mel3 0.6; mel4 0.55
end
end
end
in_thread do
with_fx :reverb, room: 0.9, mix: 0.6 do
pad [:ab2, :c3, :eb3], 0.35 # Ab for tension
end
end
sleep 16
hit 1.1
Ab chord under the melody creates tension before resolution in Main B.
Key Techniques
1. Synthwave Arp Formula
Classic synthwave arpeggios follow this pattern:
# Root position up and down
[:c4, :eb4, :g4, :c5, :g4, :eb4, :c4, :g3]
# 1 b3 5 8 5 b3 1 5(low)
Variations:
# Extended range
[:c4, :eb4, :g4, :c5, :eb5, :c5, :g4, :eb4]
# With passing tones
[:c4, :d4, :eb4, :g4, :c5, :g4, :eb4, :d4]
2. Triumphant ≠ Happy
Midnight Protocol is triumphant but still dark:
Dark elements:
- Minor key (C minor)
- Dark pad tones
- Sub-bass weight
Triumphant elements:
- Ascending melodies
- Bright arp tones
- Longer, singing lead notes
The balance is key.
3. Ab in C Minor
The Ab note (b6) adds emotional weight:
# Standard C minor: C D Eb F G Ab Bb
lead :ab4 # Creates yearning, emotional tension
Use it sparingly for maximum impact (mel3 uses it at the peak).
4. Groove Through Ghost Notes
The ghost kick at beat 2.75 creates swing:
kick k; sleep 1
kick k*0.75; sleep 0.75 # Ghost: softer, slightly early
kick k*0.85; sleep 0.25 # Lands on beat 3
This makes the track “breathe” instead of hammer.
The Midnight Aesthetic
“Midnight Protocol” evokes:
- Midnight — The darkest hour, but also possibility
- Protocol — Digital, systematic, precise (the arpeggios)
- Synthwave — Neon-lit nights, driving through darkness
A moment of beauty in a brutal album.
Hacker Challenges
-
Major Key Experiment: Change the arpeggio from C minor to C major (
:c4, :e4, :g4, :c5...). How dramatically does the mood shift? Can dark clubbing work in major keys? -
Double-Time Arp: Run the arpeggio at 16th notes (
sleep 0.25) instead of 8th notes. Does it add energy or become too busy? -
Strip the Shimmer: Remove the octave-up
:sawlayer from the lead. What’s lost? Is the shimmer essential or decorative? -
Write a Counter-Melody: Create
mel5that plays against the main melodies — different rhythm, complementary notes. Can two melodies coexist without fighting? -
Synthwave the Drums: Replace the industrial kick layers with a cleaner, punchier 80s-style kick:
sample :bd_haus, amp: 2, rate: 1.0Does the track become more or less “Midnight Protocol”?
Full Code
The complete track code is available in 05_midnight_protocol.rb.
Next: Track 06: Void Walker — dark power at slow tempo.