06: Void Walker
BPM: 95 | Key: B Minor | Duration: ~3:30
Dark power at slow tempo. Void Walker proves that slow doesn’t mean weak — each hit lands with devastating weight.
The Vision
Track 6 builds tension before the album’s climax:
- Slowest BPM — 95 creates hypnotic menace
- Maximum weight — Each element hits harder
- Space = power — Less notes, more impact
- Building dread — Preparing for Core Meltdown
What Makes It Unique
The Slowest Tempo
At 95 BPM, Void Walker is 13 BPM slower than Skull Fracture:
| Track | BPM | Feel |
|---|---|---|
| Skull Fracture | 108 | Frantic aggression |
| Midnight Protocol | 102 | Driving groove |
| Void Walker | 95 | Menacing weight |
Slow tempo = more time between hits = each hit feels heavier.
Triple-Layer Dark Bass
The deepest, heaviest bass in the album:
define :bass do |n, v=1, c=72|
use_synth :prophet
play n, amp: 0.6*v, attack: 0.02, decay: 0.28,
sustain: 0.18, release: 0.22, cutoff: c, res: 0.22
use_synth :dsaw
play n, amp: 0.4*v, attack: 0.01, decay: 0.22,
release: 0.18, cutoff: c-12, detune: 0.2
use_synth :sine
play n-12, amp: 1.2*v, attack: 0.02, sustain: 0.32, release: 0.25
end
Key choices:
- Prophet for warmth + dsaw for grit
- Lower cutoff (72) — darker than other tracks
- Louder sine sub (1.2) — physical weight
- Longer decay/release — notes bloom and sustain
Dark Ambience Stabs
Power chord stabs using dark_ambience:
define :stab do |notes, v=1|
use_synth :dark_ambience
play notes, amp: 0.4*v, attack: 0.04, decay: 0.35,
sustain: 0.12, release: 0.45
end
define :stab_pattern do |v=1|
stab [:b2, :fs3, :b3], v; sleep 2
stab [:b2, :fs3, :b3], v*0.5; sleep 0.5
stab [:d3, :a3, :d4], v*0.75; sleep 1.5
end
B minor power chords — dark and powerful.
Pulse Arpeggios
Hypnotic, minimal arps:
define :arp do |v=1|
use_synth :pulse
notes = [:b3, :d4, :fs4, :b4, :fs4, :d4, :b3, :fs3]
notes.each do |n|
play n, amp: 0.22*v, attack: 0.01, decay: 0.15,
release: 0.12, cutoff: 95, pulse_width: 0.35
sleep 0.5
end
end
B minor arpeggio — simple but hypnotic at slow tempo.
Whisper Textures
High, ethereal layer:
define :whisper do |n, v=1|
use_synth :hollow
play n, amp: 0.18*v, attack: 0.4, decay: 0.3,
sustain: 0.5, release: 1.2, cutoff: 82
end
Adds ghostly presence without taking focus.
Sound Design
Heavy Kick
define :kick do |v=1|
sample :bd_tek, amp: 2.4*v, rate: 0.85
sample :bd_zum, amp: 0.6*v, rate: 1.0, cutoff: 65
end
Lowest rate (0.85) for the deepest pitch. The slow tempo lets each kick breathe.
Snare (Impactful)
define :snare do |v=1|
sample :sn_dub, amp: v*1.05, rate: 0.78
end
Lower rate = deeper, more impactful.
Drums Pattern (Half-Time Feel)
define :drums do |k=1, s=1, h=1|
in_thread do
kick k; sleep 2
kick k*0.65; sleep 0.5
kick k*0.8; sleep 1.5
end
in_thread do
sleep 2; snare s; sleep 2
end
in_thread do
8.times { hat h; sleep 0.5 }
end
sleep 4
end
Key difference: Kick on beat 1 and 3.5, snare on beat 3 only.
This creates a half-time feel — even slower than the tempo suggests.
Patterns
Bassline (Sparse)
define :bassline do |v=1, c=72|
bass :b1, v, c; sleep 2
bass :b1, v*0.55, c-10; sleep 0.5
bass :d2, v*0.8, c; sleep 1
bass :b1, v*0.7, c; sleep 0.5
end
Only 4 notes per bar — space is power.
Lead (Sparse, Emotional)
define :lead do |n, dur=1, v=1|
use_synth :prophet
play n, amp: 0.4*v, attack: 0.1, decay: dur*0.25,
sustain: dur*0.5, release: dur*0.6, cutoff: 85, res: 0.15
end
define :melody do |v=1|
lead :b4, 1.5, v; sleep 1.5
lead :d5, 1, v*0.9; sleep 1
lead :cs5, 1.5, v; sleep 1.5 # C# = major 2nd, tension
end
Long notes — at 95 BPM, a 1.5-beat note lasts nearly a full second.
Arrangement
INTRO (32) → BUILD (32) → MAIN A (48) → DARK (24) → MAIN B (48) → OUTRO (28)
The “Dark” Section
Instead of a break, a descent into darkness:
# DARK: 6 bars - descent
in_thread do
12.times { hat 0.3; sleep 0.5 }
sleep 12
end
in_thread do
with_fx :reverb, room: 0.95, mix: 0.65 do
with_fx :echo, phase: 1.5, decay: 8, mix: 0.55 do
whisper :b5, 0.35; sleep 6
whisper :fs5, 0.3; sleep 5
whisper :d5, 0.35; sleep 5
end
end
end
in_thread do
with_fx :reverb, room: 0.9, mix: 0.6 do
sleep 8
stab [:b1, :fs2, :b2], 0.4 # Deep stab
sleep 8
stab [:d2, :a2, :d3], 0.35
end
end
sleep 24
hit 1.3
No bass, no kick — just whispers and distant stabs floating in reverb.
Building Weight
Energy through volume, not speed:
| Section | Kick amp | Bass amp | Stab amp |
|---|---|---|---|
| Intro | 0.7 | 0.5 | — |
| Build | 0.85 | 0.7 | 0.4 |
| Main A | 1.0 | 0.9 | 0.6 |
| Dark | — | — | 0.35 |
| Main B | 1.1 | 1.0 | 0.75 |
| Outro | fade | fade | fade |
Long Outro
# OUTRO: 7 bars - slow fade
in_thread do
7.times do |i|
drums (0.9-i*0.1), 0, (0.55-i*0.06)
end
end
in_thread do
with_fx :reverb, room: 0.95, mix: 0.65 do
with_fx :echo, phase: 1.25, decay: 10, mix: 0.55 do
2.times { arp 0.35 }
arp 0.25
end
end
end
sleep 28
10-second echo decay — notes ring out long after playing stops.
Key Techniques
1. Half-Time Feel
Even at 95 BPM, half-time makes it feel like 47.5:
# Normal feel (kick every beat)
kick; sleep 1; kick; sleep 1; kick; sleep 1; kick; sleep 1
# Half-time (kick beats 1 and 3.5)
kick; sleep 2; kick; sleep 0.5; sleep 1.5
The sparse kick pattern creates massive weight.
2. Space = Power
Compare note density:
| Track | Bass notes/bar |
|---|---|
| Nerve Damage | 8 |
| Skull Fracture | 8 |
| Void Walker | 4 |
Fewer notes = more impact per note.
3. Lower Everything
Void Walker uses lower rates/pitches than other tracks:
| Element | Other tracks | Void Walker |
|---|---|---|
| Kick rate | 0.9 | 0.85 |
| Snare rate | 0.85 | 0.78 |
| Bass cutoff | 78-82 | 72 |
Everything is deeper, darker.
4. B Minor Character
B Minor has a unique darkness:
# B natural minor: B C# D E F# G A
# The F# (5th) is strong and stable
# The G (b6) adds darkness
bass :b1; sleep 2 # Root - grounded
bass :fs2; sleep 1 # Fifth - powerful
bass :g2; sleep 1 # b6 - dark tension
5. Dynamic Range
Void Walker has the album’s widest dynamic range:
- Quietest moments: whispers at 0.18 amp
- Loudest moments: kicks at 2.4 amp
Contrast creates drama.
The Void Walker Concept
The title evokes:
- Void — Emptiness, space, darkness
- Walker — Slow, deliberate movement
- Together — Something moving through darkness, each step deliberate
The slow tempo and sparse arrangement embody walking through the void.
Hacker Challenges
-
Go Slower: Drop to 85 BPM. At what tempo does “menacing” become “boring”? Where’s the floor?
-
Remove All Reverb: Strip the atmospheric effects entirely. Does the track still have power, or was the space doing all the work?
-
Add a Pulse: Introduce a quiet, steady 8th-note element (maybe a filtered arp or just a soft click). Does it add drive or fight the half-time feel?
-
Drone Layer: Add a sustained low note that never changes:
use_synth :dark_ambience play :b1, amp: 0.3, attack: 4, sustain: 100, release: 4Does constant bass add weight or become oppressive?
-
Double the Tempo Feel: Keep BPM at 95 but change drums to 4-on-floor. Same tempo, completely different energy. Which is more “Void Walker”?
Full Code
The complete track code is available in 06_void_walker.rb.
Next: Track 07: Core Meltdown — the album climax.