Track Walkthroughs
Part IV examines each track in detail. Youβll see how the concepts from Parts I-III come together in complete compositions.
π§ Listen to the album on SoundCloud while you read. Hearing the music makes everything click.
How to Use This Section
Each track walkthrough covers:
- Overview β Purpose in the album, key characteristics
- Sound Design β The specific sounds and why they were chosen
- Patterns β Drum, bass, and melodic patterns
- Arrangement β Section-by-section breakdown
- Hacker Challenges β Modifications for you to try
The Tracks
| # | Track | BPM | Key | Focus |
|---|---|---|---|---|
| 01 | System Override | 100 | D min | Album opener, establishing the sound |
| 02 | Nerve Damage | 105 | E min | Industrial aggression, double-time kicks |
| 03 | Chrome Cathedral | 98 | A min | Atmosphere, space, reverb techniques |
| 04 | Skull Fracture | 108 | F min | Maximum aggression, hook sounds |
| 05 | Midnight Protocol | 102 | C min | Synthwave melody, arpeggios |
| 06 | Void Walker | 95 | B min | Slow power, half-time feel |
| 07 | Core Meltdown | 106 | G min | Album climax, combined techniques |
| 08 | Terminal Velocity | 100 | D min | Cinematic finale, return to origin |
Suggested Reading Order
If you want to learn progressively:
- Start with Track 01 (System Override) β the simplest structure
- Then Track 03 (Chrome Cathedral) β introduces atmosphere
- Then Track 05 (Midnight Protocol) β introduces melody focus
- Then Track 07 (Core Meltdown) β combines everything
If you want specific techniques:
- Double-time drums β Track 02 (Nerve Damage)
- Atmospheric effects β Track 03 (Chrome Cathedral)
- Hook/signature sounds β Track 04 (Skull Fracture)
- Arpeggios β Track 05 (Midnight Protocol)
- Half-time/slow power β Track 06 (Void Walker)
- Ethereal leads β Track 07 (Core Meltdown)
- Fade-out arrangement β Track 08 (Terminal Velocity)
Running the Code
Each trackβs complete code is available as a .rb file:
- Open Sonic Pi
- Copy the track code into a buffer
- Press Run (or Cmd+R / Alt+R)
- Listen and follow along with the walkthrough
Experimentation Encouraged
As you read each walkthrough, try:
- Changing one parameter β What happens if cutoff is 60 instead of 80?
- Swapping patterns β What if Track 01βs drums used Track 02βs pattern?
- Adjusting arrangement β What if the break was longer?
- Combining elements β Can you merge ideas from different tracks?
The best way to learn is to break things, then fix them.
Letβs begin with the album opener: System Override.